Sunday, September 16, 2018

Inner game of tennis - Chapter 2 - Asking for qualities

Asking for qualities
Most players hypnotize themselves into acting the roles of much worse players than they actually are, but interesting results can often be achieved by doing a little role-playing of a different kind.
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You should look as if you are hitting every ball exactly where you want to. Really get into the role, hit as hard as you like and ignore where the ball is actually going. 
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There is an important distinction between this kind of role-playing and what is normally called positive thinking. In the latter, you are telling yourself that you are as good as Steffi Graf or Michael Chang, while in the former you are not trying to convince yourself that you are any better than you believe you are. You are quite consciously playing a role, but in the process, you may become more aware of the range of your true capabilities.
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After they have played tennis for a year or so, most people fall into a particular pattern of play from which they seldom depart. Some adopt a defensive style; they spare no effort to retrieve every ball, lob often, hit deep into the opponent's court and seldom hit the ball hard or go for a winner. The defensive player waits for his opponent to make an error and wears him down by degrees with endless patience. Some Italian clay-court players used to be the prototype for this style.
The opposite of this is the offensive style. In its extreme form the ball is hit for a winner every time. Every serve is designed to be an ace, every return of serve a clean passing shot, while volleys and overheads are all aimed to land within one or two inches of the lines.
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A third common pattern is what might be called the "formal" style of play. Players in this category don't care so much where their ball goes as long as they look good stroking it. They would rather be seen using flawless form than winning the match.
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In contrast, there is the competitive style of the player who will do anything to win. He runs hard and hits hard or soft, depending on what seems to bother his opponent most, exploiting his every weakness, mental and physical.
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Having outlined these basic styles to a group of players, I often suggest that as an experiment they adopt the style that seems most unlike the one they have previously adopted. I also suggest that they act the role of a good player, no matter what style they have chosen. Besides being a lot of fun, this kind of role-playing can greatly increase a player's range. 
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