Friday, November 9, 2018

design of design essays

Rationalist vs Empiricist - in Software the later wins

Constraints:
are good.
General purpose artifact design is harder than special purpose one.
What's the budgeted resource - may not be dollars. Time/chip size/number of pins/UX real estate.
That resource can change too.


Design divorce:
Design as a separate thing is fairly recent phenomena.

User Model - Better wrong than vague - Truth will sooner come out of error than from confusion.

Telecollaboration:

Low tech is often good : document + phone call
Face to face time is crucial. Investing money in it makes sense.


What to design:

The hardest part of design is deciding what to design.

A chief service of a designer is helping clients discover what they want designed.

Requirements:

Any attempt to formulate all possible requirements at the start of a project will fail and would cause considerable delays.

Why does waterfall model still persist:
Contracts

Role of Process:

The trick is to hold "process" off long enough to permit great design
to occur, so that the lesser issues can be debated once the great
design is on the table—rather than smothering it in the cradle.

Thus, product processes are, properly, designed for follow-on
products. For innovation, one must step outside of process.

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